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AR Miami Featured Experiences spatial installations

Real places.
Unexpected experiences.

Explore how AR Miami brings human stories, public spaces, and immersive venues to life.

Unchained Mothering

A hidden gallery for unseen work.

Unchained Mothering is a nonprofit project advocating for mothers and the unseen impact they have on society. The central idea was that mothers often hold families, communities, and daily life together through acts that are constant, essential, and rarely recognized: care, preparation, emotional support, household labor, transportation, attention, patience, and presence.

Augmented reality became the natural metaphor for that idea. We placed a digital gallery inside Peacock Park: a gallery that was physically present in the landscape but invisible until opened through a phone. The AR layer became a window into the hidden reality of motherhood, revealing stories and emotional labor that are always there but often unseen.

“A hidden gallery for unseen work.”

Art Basel 2025 location Miami Beach & Peacock Park
Experience Checkpoints
Hidden AR gallery placed inside Peacock Park
Voice-guided reflective emotional journey
Logo geometry animated as an abstract visual avatar
Light-to-hologram reveal sequence
Mother testimony through hologram-style video
Six-part narrative rhythm placed throughout the park

Experience Beats: Unchained Mothering

The experience was designed as a sequence of emotional reveals. Each beat helped the viewer move from public space into reflection, from abstract symbol into human story, and from invisible labor into visible presence.

01 Hidden Gallery in the Park

Hidden Gallery in the Park

The exhibit existed inside a real public park, but it could only be seen through augmented reality. That invisible layer became part of the meaning of the work.

02 Voice as Guide

Voice as Guide

A serene female narration carried viewers through the experience, creating a reflective pace and inviting them to listen closely.

03 Logo Geometry in Motion

Logo Geometry in Motion

The Unchained Mothering logo became an abstract visual avatar: a dance of geometry and light that represented the voice and spirit of the project.

04 From Light to Presence

From Light to Presence

The animated geometry transformed into light, and that light became the transition into the hologram-style appearance of a mother.

05 The Mother Appears

The Mother Appears

The light resolved into a mother sharing her experience. The project moved from symbol into testimony, asking the viewer to slow down and feel the human story.

06 Spatial Storytelling

Spatial Storytelling

Each AR moment followed the path of the park. Translucent interactive spheres, readable prompts, text panels, and visual media were arranged so the experience felt present but not overwhelming.

Third Room

A venue becomes an interactive world.

Adapted as part of the AR Asheville platform, Third Room demonstrates how an indoor venue can become an interactive, playable environment. Instead of scanning a code to view a single isolated object, visitors enter a connected spatial experience where physical rooms reveal interactive art, narrative discovery, and themed activations.

Built with modular prefabs and structured content, the system allows spaces to be themed and updated for exhibitions, seasonal programming, and cultural events. The physical space remains unchanged, while the digital layer transforms the visitor journey into an engaging exploration.

“Simple on the surface. Rich underneath.”

Venue Architecture
Image-recognition markers trigger room-specific AR environments
Hologram guides welcome guests and establish room themes
Proximity-based interactive reveals encourage physical movement
Modular prefabs allow rapid reskinning for new events and seasons
Spatial safeguards keep digital content comfortably bounded

Four Visitor Beats

The experience unfolds across the venue through a sequence of physical and spatial discoveries.

01 Awaken the space with room markers

Awaken the space

Image-recognition markers trigger the AR environment for each room. Visitors step across the physical threshold and unlock the digital layer of the venue.

02 Meet the hologram guide

Meet the guide

A hologram hostess introduces each space and sets the narrative tone. Outside the venue, she welcomes visitors; inside, she guides them deeper into the environment.

03 Explore and interact with floating elements

Explore and interact

Visitors tap floating elements to pause them, then walk closer in physical space to inspect them. Proximity triggers interactive reveals, turning the phone into a handheld lens.

04 Discover the quest across rooms

Discover the quest

Interactive characters carry elemental clues: Earth, Fire, Water, and Air. Locating each element across the venue connects multiple rooms into a single coherent journey.

Deployed activation

The Fairy Quest: A Themed World Inside the Venue

The Fairy Quest serves as a deployed activation for Third Room, demonstrating how character design, quest logic, and spatial interactions transform an evening venue. The system establishes interaction patterns that can be re-themed for future venue programs.

Portal Guide Hologram Hostess

Portal Guide

The hologram hostess of the experience. Outside the venue, she welcomes visitors; inside, she introduces each room and guides guests through the space.

Welcome & Hologram Hostess
Four Signal Portrait

Four Signal

The quest logic uniting the experience. Visitors seek out Earth, Fire, Water, and Air across different rooms to balance the hidden signal.

Elemental Quest Structure
Reward Keepers Portrait

Reward Keepers

Interactive fairies holding hidden symbols and elements. Visitors tap, walk closer in physical space, and reveal what each special character carries.

Interactive Reveals
Awaken the Queen final reveal

Queen Fairy Reveal

The culminating moment of the quest. When all four elements are assembled, visitors return to the main room to awaken the Queen Fairy.

Quest Culmination

Future Venue Programming

The Third Room architecture is designed as a reusable spatial canvas. Beyond the Fairy Quest, the same underlying marker system and prefab library can power geometry quests, artist holograms, sponsor activations, secret digital galleries, and seasonal cultural installations.

What could your place become?

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